AniHands
Create motion anywhere. Bring it to life everywhere.
AniHands was born from a need: to bring the work of motion designers and developers closer together, lowering the barriers between creating an animation and integrating it into a digital product.
The idea is to let professionals keep creating in the tools they already know, without having to rebuild their animations for each platform.
Starting with After Effects, the goal is to build a bridge between creation tools and environments such as web, iOS, Android and Rive, preserving as much of the motion's original structure, behavior and intent as possible.
More freedom to create, less rework to implement.
Where it's headed
After Effects is the first source engine, not the limit of the product. The vision includes tools such as Blender, Cinema 4D and Unity, and targets such as web, iOS, Android, Rive and Lottie, respecting what each platform can do. None of these routes is ready: each source and each target comes in only when there is evidence that the translation preserves the animation.
AniHands is in research and development and is not yet an available tool.

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